//==============================================================================
// Gul'dan_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle Guldan BirthSFX
      }
   }
}
//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle Guldan AttackSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_birthA
				Connect ATTACHPOINT BirthSFX hotspot
				Length 1.20
	 }
			version
         {
			        VisualGranny Guldan_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				Length 1.0
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Guldan_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_runA
	 }
			version
         {
			        VisualGranny Guldan_runB
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_bored
	 }
			version
         {
			        VisualGranny Guldan_dance
         }
			version
         {
			        VisualGranny Guldan_recall
         }
			version
         {
			        VisualGranny Guldan_taunt
         }
			version
         {
			        VisualGranny Guldan_victory
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Guldan_rangedAttackA
				Connect righthand Glow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.32 true   
			tag SpecificSoundSet 0.30 false SwordSwing checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Guldan_rangedAttackB
				Connect righthand Glow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.34 true   
			tag SpecificSoundSet 0.32 false SwordSwing checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny GuldanLP_rangedAttackC
				Connect lefthand Glow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.32 true   
			tag SpecificSoundSet 0.30 false SwordSwing checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny GuldanLP_rangedAttackD
				Connect lefthand Glow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.32 true   
			tag SpecificSoundSet 0.30 false SwordSwing checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny GuldanLP_rangedAttackE
				Connect lefthand Glow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.35 true   
			tag SpecificSoundSet 0.33 false SwordSwing checkVisible
//-- end auto generated section
         
	 
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Guldan_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_flail
				Length 0.70
	 }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_summonA
				Connect righthand Glow hotspot
				Connect lefthand Glow hotspot
				tag SpecificSoundSet 0.05 false WingsLarge checkVisible
				Length 1.50
	 }
			version
         {
			        VisualGranny Guldan_summonB
				Connect righthand Glow hotspot
				Connect lefthand Glow hotspot
				tag SpecificSoundSet 0.15 false WingsLarge checkVisible
				Length 1.50
         }
      }
   }
}
//==============================================================================
anim Eat
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Guldan_heal
				Connect righthand Glow hotspot
				Connect lefthand Glow hotspot
				tag SpecificSoundSet 0.01 false Heal checkVisible
         }
      }
   }
}